Morning arrived on Turnabout Island to find the company recuperating from the previous evening’s activities. While they had gained one new companion, a young gnome boy named Zatz, they temporarily lost another, as the ranger Cirie had left before they rose, deciding to scout ahead in the hopes of steering the group away from any additional trouble.
The group found no further yeti tribes, although the beasts’ rhythmic pounding could be heard off in the distance for periods throughout the day. Soon enough, they came the island’s eastern shore where, off in the distance, could be seen an elemental galleon tied up in a simple man-made harbor, its dock stretching up the shoreline to a cave. The name Archer’s Poise was written across its bow. Only one guard could be seen, a staff-wielding man idly pacing the ship’s deck.
Believing more support would come from the cave, Morgaine volunteered to swim across to the ship rather than cross along the shore, in the hopes of catching the Lyrandar unawares. Her plan nearly worked, if not for the guards swimming beneath the surface.
One clawed hand grabbed Morgaine as she neared the dock, pulling her underneath. Soon she found herself surrounded by sahuagin, aquatic humanoids hired by Lyrandar to protect the ship and its cargo.
The commotion on the surface and beneath was enough to draw the Lyrandar’s attention, and the rest of the party broke their cover and charged into battle as more sahuagin marched onto the frozen sand.
The battle was swift and furious, stretching from the shoreline to the dock and beneath the waves. Morgaine eventually broke from the sahuagin’s grasp and made her way to the dock, where she and the others faced the Lyrandar captain and the sahuagin. Using their weapons, their wits, and a few heavy mining carts, the sea devils were eventually dispatched. The captain, his staff shimmering and reshaping itself into a rapier, made one desperate attempt to return to the ship, but was struck down.
Knowing their battle had surely drawn attention from inside, the group quickly made their way into the cave. Inside, they found a surprising scene: goblin, hobgoblin, and bugbear guards commanding a large group of kobold and orc miners. Turning their attention to the intruders, the goblins charged. The workers hesitated, wondering whether they should assist in the battle, but their supervisor, a garishly-garbed half-orc female, told them to simply stand back and let it settle itself.
Meanwhile, in the back line, a hob mage guard pointed his staff towards the ceiling, shooting a blast that began a rockslide, hurting both guard and hero. Pretense gone, the half-orc struck back at the mage with a force attack from her own staff, joining the battle as her workers stood by watching, their mouths hanging agape.
The guards felled, the half-orc curtly introduced herself as Dorn, a member of House Tharashk and the group’s contact on Turnabout, before ordering the workers to begin loading the Dragonshards they had already collected onto the ship.
She then told the adventurers that their work was not quite done on the island. Days before the ship had arrived, some of Dorn’s associates had hidden a shipment of alchemical components in a nearby cave. These components would, when combined, give them an explosive edge in destroying Project Aboleth.
Leaving the kobolds and orcs behind to load the ship, the party traveled a few miles up the mountain. Expecting to find a well-camouflaged hiding spot, they instead found the brush torn away from the cave. It was almost completely empty inside, save numerous traces of yeti and one brown satchel which Dorn identified as a Bag of Holding. It was to have been used to carry the components more easily back to the ship, and she surmised that the yeti, looking for shining items to give to their master, left it behind.
Knowing that a conflict with the Szartharrax lie ahead, the party convinced Dorn to rest for the evening before striking out for the dragon’s hideout. In the morning they reached the cave entrance to find one solitary yeti. Running in for help, more yeti poured from the cave to fight the invaders, as did two rocky creatures, falling from the cliff face and hurling boulders with brutal accuracy.
These yeti dispatched, the group entered the cave. The final yeti, fearing for his life, ran deeper into the cave towards his master. The young white dragon Szartharrax watched with dark amusement as the group carried in one of the dead yeti as a sign of intimidation. Flanked by two chained cave bears, he listened as the group made a vain attempt to forge a truce with the dragon: the components for his life. The dragon, as was his nature, declined, leaving the party no choice but to release their young gnome barbarian, who charged the beast who very likely killed his parents.
The battle that followed was fierce. The remaining yeti, trembling with fear, made a few half-hearted attempts to fight before being struck down. The two bears snarled at the ends of their chains, doing some damage before being ultimately ignored as the party kept their distance, focusing their efforts on the dragon.
Szartharrax resisted as best he was able, using claw, tooth, and cold breath. In the end, however, he fell. The heroes took the components back from his horde, as well as gold, residium, and trade items. As well, they found a unique robe and a pair of healer’s goggles, both items they believed to have come from the same expedition as Zatz. They also released the two bears, but not before knocking them unconscious in order to avoid their attacks.
And so the party returns to the Archer’s Poise to await Cirie before setting sail for Windlost Island and, soon enough, the hidden location of Project Aboleth.