Religion of Eberron

Religion is important in Eberron, but not because the deities take an obvious and direct interest in the world (like in regular D&D). Rather, organized faith is important in both a spiritual and a secular sense. Temples and shrines are sources of community and peace in villages and towns. In cities, high-ranking members of clergy can wield as much power as nobility.

In this war-torn time, numerous Khorvaireans have come to scorn deities and higher powers. Just as many, however, actively particiapte in organized religion as a way to make sense of the world.

Sounds familiar, eh?

Pantheons & Deities of Eberron:

The Sovereign Host (Good):
Arawai (Good: Agriculture, fertility, natural resources)
Aureon (Unaligned: Knowledge, law, arcane lore)
Balinor (Unaligned: Beasts, the hunt, cycle of life)
Boldrei (Good: Community, home, hearth)
Dol Arrah (Lawful Good: Light, honor, selflessness, military strategy)
Dol Dorn (Unaligned: Courage, duty, soldiers and warriors, war)
Kol Korran (Unaligned: Wealth, trade, commerce)
Olladra (Good: Fortune, luck, success)
Onatar (Unaligned: Forges, crafts, industry, fire)

The Dark Six (Evil):
The Devourer (Chaotic Evil: nature’s wrath, the sea)
The Fury (Chaotic Evil: Wrath, passion, vengeance)
The Keeper (Evil: Gluttony, greed, necromancy)
The Mockery (Evil: Violence, betrayal, dishonorable victory)
The Shadow (Chaotic Evil: Ambition, dark magic, corruption)
The Traveler (Unaligned: Change, cunning, innovation, deception)

The Silver Flame (Lawful Good: Protection, generosity, destruction of evil)
The Blood of Vol (Unaligned: Divine power of the blood, immortality)
The Path of Light (Lawful Good: Light, progress, freedom)
Khyber Cults (Chaotic Evil: Madness, destruction, darkness)

Elf Religion:
The Undying Court (Unaligned: Immortality, elven society, history)
The Spirits of the Past (Unaligned: Glory, elven history and heroes)

Religion of Eberron

The Last Days KanedaX321